Ian Whitaker

I'm Ian Whitaker. I write up board games and books here once I've actually finished with them, plus the occasional personal post that has nothing to do with either. Nothing on this site is a review copy. More about me →

Recent posts

Sentinels of the Multiverse

Comic book cooperative card combat that's better with a group that resists the urge to backseat everyone else's turn.

The Sparrow

A first-contact novel that broke me more thoroughly than anything I've read in years, and I don't even read that much science fiction.

Magic: The Gathering

Thirty years of the best game design ideas in the hobby, buried under a collection habit I can no longer justify.

Unmatched

The two-player game I reach for most, and the one that finally cured my group of the 'I already know what you're going to do' problem.

Mistborn

A heist novel wearing a magic system's clothes, and the magic system is good enough that I didn't mind the disguise.

This War of Mine: The Board Game

The only game that's ever made our whole table go quiet, and mean it as a compliment.

Marvel Champions: The Card Game

A living card game that finally made deckbuilding click for me, once I stopped trying to solve every villain the same way.

The Trial

A bureaucratic nightmare that got funnier and more infuriating the longer I sat with it.

The Pallet Count I Bring Home With Me

Eight years of counting pallets for a living does something to how you play a points-scoring game, and I only noticed it once Dana pointed it out.

Star Maker

The book half the science fiction I already love is quietly stealing from, and I can see why now, even where it lost me.

Mage Knight Board Game

A genuinely huge solo campaign, and the first thing that made me reconsider how I feel about playing games alone.

The Master and His Emissary

A genuinely brilliant argument buried inside more pages than it strictly needed.

Blood on the Clocktower

The social deduction game that made me stop calling social deduction games a genre I merely tolerate.

Secondhand Time

An oral history of the end of the Soviet Union that I've thought about nearly every week since finishing it.

Thunder Road: Vendetta

Loud, dumb fun for one night, and I mean both of those as compliments, mostly.

Never Let Me Go

A quiet, devastating book that reveals its premise slowly enough that I don't want to spoil it for anyone.

Sky Team

Twenty minutes, two players, dice, and somehow the tensest thing I own. Dana likes this one, which tells you everything.

The Overstory

Nine lives braided around trees, some threads stronger than others, and one accidental pairing that made the whole book click for me.

We

The dystopia that beat 1984 to nearly everything it's famous for, and honestly does some of it sharper.

What a Spokane Winter Does to the Loading Dock

Snow is fun. Shoveling a dock apron at six in the morning before the first truck is not, and neither is a game night when nobody wants to leave the house.

1984

A reread I put off for years, and one that hit differently now than it did assigned in a tenth-grade classroom.

10 board game reviews · 10 book reviews · 10 essays